I think we can identify and develop the solutions in 3 levels:
- Preventive
- Controlling
- Healing
My proposals are completely towards
prevention it and also towards helping those inside who are suffering to become aware of it at the earliest stage of their connection possible.
- Of course awareness. Helps greatly to stay healthy
- I think the Maturation Life Cycle, of players holds great promise.
- The last stage of Maturation Cycle its conveniently called the boredom plateau. It comes when the player becomes bored of the same thing over and over, and find this as the only exit door for them
After they become bored, many leave for good, others find balance, yet others stay in for years.
We need to find out ways to help people find maturation and a balanced connection use earlier and to reduce the pains and cost while finding it (if they must stay in), also to avoid the same trouble others have faced before.
Other solutions fall into control oriented measures, which like I said are not in my interest and healing is matter of professionals on that field.
This is why its important to open spaces where communication happens and solutions might arise.
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